3M Young Innovators Challenge – cancelled for 2021

Regrettably, due to school closures enforced by the January lockdown in England, we have taken the difficult decision to cancel the 2021 3M Young Innovators Challenge competition.

Many of the Challenges require close collaboration and teamworking which would no longer be possible, and we do not wish to add to the already significant workload that teachers and parents face in moving again to remote learning.

The competition is always a highlight of our year and we are very disappointed that we cannot continue as planned. We look forward to engaging with you again in 2022.


DizTech Challenge

Berkshire

DizTech Challenge

  • DizTech Challenge

    What's it about?

    Our DizTech Challenge for secondary schools is aligned with the Design & Technology curriculum, with an emphasis on iterative design. Students are asked to design and construct either a sensory toy; a product to make a sports activity or hobby more accessible; or a device to make performing an everyday task easier for a young person aged under 18 years who has a single or multiple physical disability. Judges will be looking for strong evidence of background research into user needs, innovative material use, and design development including modelling and prototyping - as well as a quality finished product.

    Eligible school year groups: 7-11

    Entries accepted from: Individuals or teams of 2-5 students. Schools may submit a maximum of 3 entries for the Challenge. Teams may be mixed age if desired.

    Open to: Bracknell Forest and Wokingham Authority schools, academies and private schools. Home-educated children may also participate. See our Terms and Conditions.

  •  British Science Association CREST Awards

    CREST Bronze Awards

    3M will pay for entries for the DizTech Challenge to be submitted for a British Science Association CREST Bronze Award. See our Terms and Conditions. Please indicate your consent on the Entry Form.


Important Dates
Closing date for entries: 25 March 2021

Virtual judging: 29 and 30 April 2021 by Microsoft Teams meeting. Please indicate your preferred judging date/time on the entry form.
Judging
Entries will be screened to ensure they meet the entry criteria. Students, supported by their teacher, should make a video diary of their project work, from the initial gathering of ideas and concept development, through to design modification, testing and problem solving. The video should be a maximum of five minutes duration and should be submitted in advance of the judging session. Students will be asked to deliver a presentation of up to 10 minutes length via a Microsoft Teams meeting to demonstrate their product and talk through their background research, material selection, design experimentation and construction processes. Prototypes showing the evolution of the design should also be included. The judges will ask questions about the sensory toy or device and their work. All members of a team should play a part in the presentation.
Mark Scheme
Up to 15 marks for background research including target audience and material sources
Up to 15 marks for initial design concepts
Up to 40 marks for design development including models/prototypes and construction of final design
Up to 10 marks for innovation
Up to 20 marks for quality of the presentation and video
Total marks available = 100

The students’ year group(s) will be taken into account when awarding marks.


Judges will select up to five finalists who will be invited to attend the virtual 3M Young Innovators Challenge presentation event on Thursday 27 May 2021, where the winner will be announced.

Prizes
£750 of design and technology equipment for school use plus a £50 gift voucher for the winning individual or team member. All finalists and their schools will receive a framed certificate.

All entrants will receive a certificate of entry and personalised feedback from the judges.
Curriculum links
Curriculum links
Links to Science Curriculum (England) Links to the Design and Technology Curriculum (England)

Key stage 3


Experimental skills and investigations; through the content pupils should be taught to:

  • ask questions and develop a line of enquiry based on observations of the real world alongside prior knowledge and experience
  • make predictions using scientific knowledge and understanding
  • select, plan and carry out the most appropriate types of scientific enquiries to test predictions
  • make and record observations and measurements using a range of methods for different investigations; and evaluate the reliability of methods and suggest possible improvements

  • Analysis and evaluation; through the content pupils should be taught to:

  • apply mathematical concepts and calculate results
  • present observations and data using appropriate methods, including tables and graphs
  • interpret observations and data, including identifying patterns and using observations, measurements and data to draw conclusions
  • present reasoned explanations, including explaining data in relation to predictions and hypotheses
  • identify further questions arising from their results

  • The skeletal and muscular systems

  • the structure and functions of the human skeleton, to include movement
  • biomechanics – the interaction between skeleton and muscles, including the measurement of force exerted by different muscles

  • Key stage 4


    The sciences should be taught in ways that ensure students have the knowledge to enable insight into working scientifically, and appreciation of the relevance of science to their everyday lives, so that students:

  • develop and learn to apply observational, practical, modelling, enquiry, problem-solving skills and mathematical skills, both in the laboratory, in the field and in other environments

  • Working scientifically


    Through the content students should be taught so that they develop understanding and first-hand experience of:


    1. The development of scientific thinking

  • explaining every day and technological applications of science; evaluating associated personal, social, economic and environmental implications; and making decisions based on the evaluation of evidence and arguments
  • evaluating risks both in practical science and the wider societal context, including perception of risk

  • 2. Experimental skills and strategies

  • applying a knowledge of a range of techniques, apparatus, and materials to select those appropriate both for fieldwork and for experiments
  • carrying out experiments appropriately, having due regard to the correct manipulation of apparatus, the accuracy of measurements and health and safety considerations
  • making and recording observations and measurements using a range of apparatus and methods
  • evaluating methods and suggesting possible improvements and further investigations

  • 3. Analysis and evaluation

  • applying the cycle of collecting, presenting and analysing data, including (i) presenting observations and other data using appropriate methods and (ii) presenting reasoned explanations, including relating data to hypotheses
  • communicating the scientific rationale for investigations, including the methods used, the findings and reasoned conclusions, using paper-based and electronic reports and presentations

  • KS4 Biology


    Coordination and control

  • principles of nervous coordination and control in humans
  • Key stage 3 & 4


    They should work in a range of domestic and local contexts (for example health, leisure)


    Design:

  • use research and exploration to identify and understand user needs
  • develop specifications to inform the design of innovative, functional, appealing products that respond to needs
  • develop and communicate design ideas using annotated sketches, detailed plans

  • Make:

  • select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture
  • select from and use a wider, more complex range of materials, components, taking into account their properties

  • Evaluate:

  • analyse the work of past and present professionals and others to develop and broaden their understanding
  • test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups
  • understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists

  • Technical knowledge:

  • understand how more advanced mechanical systems used in their products enable changes in movement and force
  • apply computing and use electronics to embed intelligence in products that respond to inputs (for example, sensors)

  • Important documents to download

    Please download these important documents for the DizTech Challenge. Please save the entry form to your device and send as a file attachment to NorthEuropecomms@mmm.com.

     

    If you have any questions, please Get in Touch.
    Please see our Terms and Conditions.


    Judges

    • John Wright

      John Wright

      John Wright leads projects in 3M to introduce new products – from the germ of an initial idea, through development, to full commercialisation. An engineer by education, John understands the importance of involving all disciplines in product development and encourages both theoretical and hands-on approaches to produce solutions. He involves the customer at every stage of the process, not only to gain clarity on their drivers for adoption, but also to enable iterative improvements that add real value.

    • Carol Barnfather

      Carol Barnfather

      Carol Barnfather has recently joined Berkshire Vision as the Children, Young People and Families Worker. Her role supports young people with visual impairments and their families across the county, helping them to develop confidence and live independent lives safely. Prior to this, Carol was a teaching assistant in schools supporting visually impaired children. She is really looking forward to judging the DizTech Challenge for the first time.